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How To Properly Discipline Poor Execution

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I recently was asked my opinion on disciplining players for poor execution during practices.  In this case, coaches watching warm-ups and if someone misses a few throws, then the WHOLE team runs.  Should they miss a fly ball or grounder, they have to do push ups. 

On our teams, if a player makes a bad throw during warm-ups, then the players switch throwing sides and the player who made the bad throw sprints after the ball. This immediate "quasi-punishment" keeps the players focused and concentrating on their technique. Instead of punishing the player, first, I teach the receiving player the mechanics to properly blocking or short hopping the ball to keep it in front of them. Then I correct whatever poor mechanics the throwing player needs work with.

Running as a punishment sets more of a negative tone than I'd like and takes away from my and their practice time. Since we condition at the end of practice anyways, I may add on a few extra of whatever they're doing as a "quasi-punishment".

Now if players are late or out of uniform (missing belt, socks, hat, etc), each infraction costs 200 crunches. Bad languange and rotten behavior are given crunches first followed by more dramatic effects, running, time out, and being kicked out of practice. Which I've never had to do.

Parents sometimes like to take the rap for their players. For example, "I'm sorry, his practice jersey is still in the washing machine...its MY fault." Welp, my answer is: "I understand...but SOMEONE is gonna give me 200 crunches. I don't care who, but I'm getting my 200". I place the responsibility and accountability solely on the shoulders of my players, and they learn tremendously from it.

Last Updated ( Saturday, January 23 2010 21:10 )  

Double Cut Relay Left Field Line

The Double Cut relay is one of the most beautifully choreagraphed plays in all of baseball.  The Double Cut is the defense's strongest weapon against balls hit down the line or in the alleys.  It requires speed, communication and quick decision making from all players on the field.  The relay's primary goal is to throw out the lead runner trying to score, while the secondary goal is to stop all runners from advancing extra bases.

A Double Cut situation is needed on ALL balls hit to the fence down the line or in the gaps.  In these cases, unless the runners are ridiculously slow, the defense must assume the runner(s) will advance at least two bases, so the defense will set up three (3) bases ahead of the lead runner.  In the flash video on the left, the offense starts with a runner on first base and a ball is hit down the left field line to the fence.

Step 1:  Immediately, the defense assumes a two-base advance, so the relay will be set up to throw to home plate (Runner 1st, three bases away).

Step 2:  Both LF and CF will sprint to the ball.  While the LF will most likely get to the ball first, the CF is there to help back up and help communicate the relay if necessary.  The RF moves down towards the infield to help back up a possible back pick throw to 2B.

Step 3:  The shortstop and second baseman will sprint into relay position, calling to the outfielders for the relay as loudly as possible.  In most cases, the shortstop will handle the lead relay while the second baseman positions himself 5 yards behind the shortstop to protect from any errant throws over the SS's head or short hops.  The relay must be seamless and any missed throws will allow the runners to advance and score, so the second baseman's responsibility is extremely important to this play.  In a perfect relay, you should be able to draw a straight line from the LF, through the relay INFs to the target; in this case, home plate.

Step 4:  While the third baseman covers 3B, the first baseman sprints to second base (trailing the runner) and awaits a possible back pick play to 2B.  This is extremely important, as more often than not, most of the attention is focused on the primary runner and a play at 3B or Home plate.  Many times, the trailing runner can lose focus and round 2B too far and can be back picked at 2B so LOOK FOR THIS PLAY.

Step 5:  The Catcher remains at home and directs the play, lining up the relay Infielders and making the final decision on which option the defense will take.

Option 1: (Primary Play) Relay to HOME
Option 2: Relay/Backpick to 3B
Option 3: Backpick to 2B

Shown at Left:  Option 2

In this video, the defense realizes that although the lead runner (primary play) will score, the batter runner can be easily thrown out at 3B.  The Catcher in this case makes the decision to divert the relay to 3B and nail the batter runner at 3rd.
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